

But there are a ton of other moves you can perform. I loved that move and it's no longer in the game. Tons of parkour moves, although there were a few things missing from DL1 oddly like the slide + kick combo to break zombie legs. So those issues out of the way the game itself was pretty great. I would expect New Game + to honor all the unlocks you have especially because once you DO unlock the wing suit you can fast travel back to the first map and fly around anyway. If you wanted to fly around the first map in the beginning of the story you can't do that. This problem continues into New Game + where you do keep your items and levels but all the story unlocks reset. Another issue related to this is joining another person's game where the story hasn't progressed very far, or returning from a further storyline into your own results in you losing the wingsuit and other unlocked items.

For instance the PK Crossbow.you can't get it as a guest player. The pivotal story point progressions that award certain weapons and things aren't shared, so the guest player will always get screwed. Finally the coop experience is pretty strange at times with certain things. There were quite a lot of coop disconnects at first too. For a while I suffered terrible screen tear which I finally resolved with lots of windows/Nvidia tinkering. Upon getting through the rather lengthy beginning, you arrive in the city.īefore discussing the actual game there were quite a few technical issues I experienced with the game on launch and in the following months which sucked. It's a slow burning intro filled with tutorials but also amazing scenery and some nostalgia towards Dying Light 1. Oddly enough the intro to this game was one of my favorite parts. I played Dying Light 2 completely in coop mode with my wife, so this review is exclusively about experiencing this game with others. Ok it's finally time to review this game.
